#include "TrajectoryBallistics.h"

TrajectoryBallistics::TrajectoryBallistics() 
{
	
}
void TrajectoryBallistics::Initialize()
{
	
}
void TrajectoryBallistics::Execute()
{
	
}
bool TrajectoryBallistics::IsFinished()
{
 return 0;
}
void TrajectoryBallistics::End()
{
	
}
void TrajectoryBallistics::Interrupted()
{
	
}
